![]() ![]() On the other hand, virtual geographical space is an environment that, through rules derived from real geographical space, allows the reflection and shaping of existing geographical space or the creation of fictitious spaces based on real-world rules. Indeed, geographical space is closely linked to different societies of people who relate to each other through the natural environment that surrounds them. The mini-map, usually created as one of the non-diegetic parts of the HUD (heads-up display), provides important information to make the right decisions during the game and plays an important role in navigation in different game genres (e.g., role-playing games, multiplayer online role-playing games, racing games, shooter games, battle royale games, survival games and strategy games), and especially in open-world games. The element in the game cartography interface is a kind of navigational aid that provides detailed information about the position, orientation, objects nearby or terrain around the player. ![]() The mini-map usually represents a larger space than the area visible from the player’s main camera. The mini-map, sometimes called a ‘radar screen’ or ‘corner map’, shows a miniature version of the game world, or part of it, from the perspective of the top view. The identified parameters of the mini-map can be useful not only in the design of the game cartography interface, but also for other geomedia products.Ī very important element of the user interface in topographic orientation (comparison of space with a map) in the virtual geographical space is the mini-map. The key attributes of the mini-map’s features were captured, which, when considered separately, complementarily and potentially holistically, confirm the possibility of designing the mini-map according to traditional cartographic design principles. The study revealed eight features of mini-map design and their popular parameters and attributes in video games, with only one game meeting all conditions of popularity: projection: orthographic centring: player-centred base layers: artificial shape: circle orientation: camera view position: bottom left proportions: 2.1–3% additional navigational element: north arrow. The following research methods were used: visual comparative analysis, classification and selection of cartographic material, comparison of specific parameters for selected features of design elements, and application of cartographic design rules and popularity of design solutions in video games. The main objective of this study is to identify features of mini-map design as a navigational aid in the virtual geographical space in 100 popular video games for a computer platform.
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